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Tip: click M on your keyboard to see a small map in the dialogue box. (If Louis is gone, explore the desk: see the book on chess, and use the laptop.If he excuses himself, try talking to him again. Meet Louis (if it is between 12:15pm and 5:00pm, and you have met the other characters.) Be sure to ask him “Do you think Charlie is doing a good job?” before you talk to him about the accidents.Explore the parlor: see roses in the vase, phoenix side table, book on Subterranean San Francisco, cupboard with fire extinguisher, curtains in alcove (hear ghostly sounds as the curtains flutter with an invisible force, triggered by the first approach to the alcove), a box of old papers across from the fireplace, writing desk with two letters in the left drawer, notice phone.
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To the right of the sitting area, left of the grandfather clock, enter through the door to the parlor.Find the paint scraper on the floor under the scaffolding, move the paint tray to pick it up.Explore the foyer: notice the floor design of the phoenix, the phoenix banister posts (one is missing an eye), see sitting area (ghostly motion on the left chair is triggered by the first approach to the chairs), the pictures above the chairs, the stained glass window above the main doors, the scaffolding.Enter the grand foyer by returning upstairs to the first floor, and turn right to go through the stained glass door.Explore basement saloon: see book on drinks on the bar, open piano bench to find the Chinese symbol for “ river” (Nancy will say it out loud if she read the tapestry), notice the piano keys, the piano compartment is stuck, newspaper, old theater flyer.Leave the dining room and enter the door to the right of the stained glass door.(Nancy will say this out loud if she read the tapestry.) Look at the cabinet: find the clipboard with everyone’s schedule, paper in a drawer with Chinese symbol for “ fire“.Explore dining room: see renovation work on the table, alcove with a magazine.Ask Rose how she met Abby, then about what Abby is planning for tonight.Talk to Rose about finishing the wood tile inlay, receive a new task to chip away the paint from the ceiling upstairs.Solve wood tile inlay puzzle (triggered by the first conversation with Rose).Receive first task to solve the wood tile inlay puzzle right behind her on the floor.Talk to Rose about the renovations (Rose is available from 6am to 10pm).Enter the double doors into the dining room.Take the narrow stairs down to the first-level halls.Abby excuses herself to prepare for the evening.Knock on the door by the mirror to talk to Abby (if before 3:00pm.Leave the room and explore the halls: see ventilation grate, dumb waiter door.(Clicking “Cancel” will let you back out.) Read your diary – entries will be added as you discover information.Unlock suitcase – requires using the modern key in your inventory.Explore the room – notice the bed footboard design, the bedpost (stuck), the dragon table near the fireplace, dragon statue on the mantle (Note the Chinese symbol for “ daughters“, Nancy will audible speak this after reading the tapestry.).
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Read the tapestry – this triggers Nancy’s audible comments on all future Chinese symbols related to this poem.Opening introduction letter – triggered by choosing the difficulty level.Opening slides, Main Menu, choose New Game.Abby – available from 8am to 3pm, and 6pm to 10pm.Louis – available from noon to 5pm (after you have met the others).
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Each character has different hours of availability, with three of them listing their schedule in the dining room. The time can be seen on Nancy’s bedroom alarm clock, as well as the pocket watch in the user interface, at the lower-left corner of the screen. Have a specific question? Click here to see the Trigger List by topic! The BOLDED items are required to complete the game. Playing on the junior detective or senior detective level does not affect the triggers. It is generally in the order of gameplay since the order of player choices can vary from game to game. This walkthrough for Nancy Drew: Message in a Haunted Mansion (2000) (MHM) is listed by the game triggers, or logic flags.